[font="Arial"][/font][size=2][b]<CB001 Typhoon over Tula>[/b] [2 scenarii; in fact: one for each side] - End of October 1941, Central Russia 
Inspired by the late French strategy games magazine Casus Belli, #7, March-April 1982.

Note: This (very last and) ultimate version of <CB001 Typhoon over Tula> supersedes all precedent versions. 
This revision does consist in offering you TWO scenarii which are playable as HUMAN vs AI, both sides 
(GERMAN, RUSSIAN). Also suitable for two HUMAN Players, as a kind of "hot-seat tournament". 

Tula was a key city for the stalling "Operation Typhoon" and the southernmost starting point 
for an ultimate German rush onto Moscow, 100 miles away. Therefore, General Guderian entrust 
a crucial mission to the most reliable Field Commander in that area: Oberst Eberbach, whose 
Kampfgruppe was set up to a mix of tanks, artillery and high fighting spirit infantry units 
such as IR Grodeutschland, Wehrmacht's prestige unit. Facing up KG Eberbach, the 50th Soviet 
Army's was entrenched in the city with battered and disparate remnants... 

Best played as HUMAN vs AI or HUMAN vs HUMAN 
Difficulty to be set: NORMAL or HARD

Russian, 50th Army's elements (Several Lines of Defense w/reinf.): +]] <<+ :German, IR Grodeutschland (Sustained Assault w/reinf.)

Side A - Russian: Infantry & Militia / AT Weapons / AFV / Fortified Building Locations / Trenches
Side B - German : Engineers (FT & DC) / Elite Infantry (numerous MG & Leaders) / AFV / OBA
Variable length: 10 to 12 turns; 1/6 chance the game will end on turns 10-11.

Both sides would receive reinforcements. Not every turn but almost until the end of scenario
Map: 2 Sectors / Terrain: Suburbs / Visibility: 4 hexes (due to Fall's thick mist)
The battlefield is 16 (height) x 20 (width) playable hexes tall.
Mod used when editing: Advanced Squad Leader Mod with MP & SM

Victory conditions. Each side will earn VPs by owning Fortified Building Locations (hexes) 
(20 VPs for the whole NKVD's Barracks, 5 VPs per hex; 2 or 3 VPs for other F.B.L.). 
The German Commander will earn [/b]VPs while exiting Panzer[/b]. However, players could be sure that 
the Russians will be VP granted while inflicting a heavy toll on Germans troops and their 
precious leaders. A tough dilemna - isn't it? - spiced up with some tactical surprises 
of their own! To be continued on other Fronts with four scenarios (CB002 to CB005) and much 
more to come. 

Best Regards from France
LN59 
Feedback is welcome!
[/size]